Files
giochino-amiga/input.s

72 lines
1.7 KiB
ArmAsm

; Input Module
; ---------------------------------------------------------------------------
INCDIR "c:/Users/capitano/Documents/giochino/"
INCLUDE "custom.i"
; XDEF ReadInput
; XDEF LastKey
; SECTION Code,CODE_C
; ReadInput
; Returns: d0 = Raw Keycode (or 0 if no key)
; Preserves: d1-a6
ReadInput:
movem.l d1-d2/a0,-(sp)
; Check if LastKey is still pending (not yet processed)
move.b LastKey,d0
cmp.b #0,d0
bne.s .done ; Still has unprocessed key, don't read new one
; Simple keyboard matrix scan for keys '1' and '2'
; Key '1' = Row 0, Column 1 (raw code $01)
; Key '2' = Row 0, Column 2 (raw code $02)
lea $bfe001,a0 ; CIAA base
; Set all rows to output, columns to input
move.b #$ff,$bfe201 ; CIAA DDRA (all output)
move.b #$00,$bfe301 ; CIAA DDRB (all input)
; Scan Row 0 (contains keys 1 and 2)
move.b #$fe,$bfe001 ; Set row 0 low (active), others high
nop
nop ; Small delay for signal to settle
move.b $bfe101,d1 ; Read columns from Port B
not.b d1 ; Invert (pressed = 1)
; Check column 1 (key '1')
btst #1,d1
bne.s .key1
; Check column 2 (key '2')
btst #2,d1
bne.s .key2
; No key pressed
moveq #0,d0
bra.s .done
.key1:
move.b #$01,d0
move.b d0,LastKey
bra.s .done
.key2:
move.b #$02,d0
move.b d0,LastKey
.done:
movem.l (sp)+,d1-d2/a0
rts
; TODO: Implement proper keyboard reading later
; The keyboard reading via CIA is complex and error-prone
; SECTION Data,DATA_C
LastKey: dc.b 0