Fix black screen, text rendering, and keyboard input issues
This commit is contained in:
50
input.s
50
input.s
@@ -13,10 +13,54 @@
|
||||
; Returns: d0 = Raw Keycode (or 0 if no key)
|
||||
; Preserves: d1-a6
|
||||
ReadInput:
|
||||
moveq #0,d0 ; Default: no key
|
||||
movem.l d1-d2/a0,-(sp)
|
||||
|
||||
; Simple approach: just return 0 for now (disable keyboard)
|
||||
; This prevents crashes from keyboard input
|
||||
; Check if LastKey is still pending (not yet processed)
|
||||
move.b LastKey,d0
|
||||
cmp.b #0,d0
|
||||
bne.s .done ; Still has unprocessed key, don't read new one
|
||||
|
||||
; Simple keyboard matrix scan for keys '1' and '2'
|
||||
; Key '1' = Row 0, Column 1 (raw code $01)
|
||||
; Key '2' = Row 0, Column 2 (raw code $02)
|
||||
|
||||
lea $bfe001,a0 ; CIAA base
|
||||
|
||||
; Set all rows to output, columns to input
|
||||
move.b #$ff,$bfe201 ; CIAA DDRA (all output)
|
||||
move.b #$00,$bfe301 ; CIAA DDRB (all input)
|
||||
|
||||
; Scan Row 0 (contains keys 1 and 2)
|
||||
move.b #$fe,$bfe001 ; Set row 0 low (active), others high
|
||||
nop
|
||||
nop ; Small delay for signal to settle
|
||||
|
||||
move.b $bfe101,d1 ; Read columns from Port B
|
||||
not.b d1 ; Invert (pressed = 1)
|
||||
|
||||
; Check column 1 (key '1')
|
||||
btst #1,d1
|
||||
bne.s .key1
|
||||
|
||||
; Check column 2 (key '2')
|
||||
btst #2,d1
|
||||
bne.s .key2
|
||||
|
||||
; No key pressed
|
||||
moveq #0,d0
|
||||
bra.s .done
|
||||
|
||||
.key1:
|
||||
move.b #$01,d0
|
||||
move.b d0,LastKey
|
||||
bra.s .done
|
||||
|
||||
.key2:
|
||||
move.b #$02,d0
|
||||
move.b d0,LastKey
|
||||
|
||||
.done:
|
||||
movem.l (sp)+,d1-d2/a0
|
||||
rts
|
||||
|
||||
; TODO: Implement proper keyboard reading later
|
||||
|
||||
Reference in New Issue
Block a user